
If you’ve played Dead by Daylight for a while, you’ve likely learnt a lot of brand-new words and phrases that are completely unique to the game.
However, if you’re new to the game, you might hear a lot of words and phrases that seemingly make absolutely no sense when watching YouTubers or speaking in the end-game chat.
This guide will go through some common words and phrases that the DBD community often uses and what they mean.
Camping is when the killer stays close by the hook, trying to prevent any survivors from unhooking.
Face camping is a type of camping, specifically when the killer stands opposite the hooked survivor, whereas in regular camping, the killer may roam the nearby area but stay near the hook.
Killers who can instantly down survivors (such as Leatherface) stereotypically camp more than other killers, but any killer can camp.
Tunneling is when the killer hooks a survivor, and then chases them again when they are unhooked, repeating this until the survivor is dead. There are generally two types of tunneling:
Hard tunneling – the killer focuses on just one survivor, getting three hooks on the same survivor before hooking/chasing anyone else.
Soft tunneling – the killer mainly focuses on one survivor, but will hook other survivors if the opportunity arises.
A 3-Gen is when three generators on the map are very close to each other, making it easy for the killer to patrol all the generators and prevent survivors from completing them.
It’s a strong killer strategy to defend a 3-generator setup, as one of these three generators needs to be completed for the exit gates to power.
Body Blocking is when survivors or the killer block another player from completing an action by using the collision physics.
This is commonly used by survivors if the killer is trying to hook a survivor. Teammates may body block the way to the hook, giving the survivor time to wiggle off.
Killers can also body block survivors from vaulting a window, reaching a pallet, or other actions.
Farming is when a killer doesn’t play the game normally or try to kill the survivors, instead farming for XP and bloodpoints. These “friendly killers” may allow survivors to complete the generators, stun them with pallets, and do actions that let both sides “farm” as much XP as possible.
Gen rushing is when survivors carry out their main objective very efficiently, often using specific gen-rushing builds or toolboxes with strong add-ons.
Often, gen-rushing is a smart technique for survivors to carry out if a survivor is being camped by a killer such as Leatherface, Hillbilly, or other killers that can insta-down survivors coming for the rescue.
Kobe’ing is when a survivor attempts to unhook themselves (using the base 4% chance) and manages to succeed.
Looping the killer is when a survivor is being chased by a killer, and runs around a tile for a long time.
The main goal of looping is to waste as much of the killer’s time as possible, so that other survivors can use this time to finish generators.
This refers to the mouse button used by killers on PC to carry out their attacks. The M1 is the basic attack, whereas M2 is the special attack (if the killer has one).
This just means how many kills the killer has achieved. So a 4k means that the killer has killed all the survivors in the trial.
A CJ (or CJ Tech) is a specific technique that involves a survivor downed at the pallet.
To succeed, the survivor will have to drop the pallet, whose collision pushes the player to the killer’s side of the pallet. Then, the survivor will quickly vault over the pallet towards the killer, with the assumption that the killer will try to break the pallet.
Since the pallet is in use, the killer will instead pick up the survivor (as picking up a survivor and breaking a pallet are the same keybind).
The survivor will then vault back over the pallet and blind the killer, achieving a flashlight save. This allows the previously downed survivor to now escape.
View this video here to see a visual example.
RNG is a term used across many different games to describe randomness. The abbreviation itself stands for “Random Number Generator”. In Dead by Daylight, this can apply to the map’s layout, generator split, chest spawns – anything that has an element of randomness to it.
As such, if you have good RNG, this means you’re having good luck.
Snowballing is when the killer quickly acculumates a lot of pressure on survivors, typically making the best out of an opportunity to gain further advantages against the survivors.
For example, a killer may down a survivor, and use that pressure to quickly down two more survivors. This pressure quickly turns the game into a much more favorable position for the killer.
Slugging is when a killer purposefully leaves a survivor on the ground without hooking them, so they can apply pressure to another survivor and potentially snowball the game and down multiple survivors at once.
Jungle gyms are randomly spawning tiles on a map that contain a window and a pallet.
This is an especially survivor-sided tile on a map where the survivor can run the killer for a very long amount of time. It’s called an infinite as the survivor could run the killer “infinitely” if they play it perfectly.
This is when survivors repair a generator to 99% but don’t complete it. This may be used to buy the survivors time to break totems to prevent end-game perks such as Hex: No One Escapes Death from activating, or to misdirect the killer and reposition survivors towards the exit gates.
This is when you outplay the other side by doing an unexpected movement that catches the survivor/killer off guard during a loop. For example, a killer may walk backwards in a loop to hide their red stain and catch a survivor off guard. Or, a survivor may pretend to vault a window but instead turn at the last second, causing the killer to swing but miss.
BP – Blood points
AC – Auric Cells
DS – Decisive Strike (Laurie Strode perk)
SWF – Survive With Friends (a group of survivors that are playing with each other, and likely are communicating via Discord or a call)
BHVR – Behaviour, the developers of DBD
BT – Borrowed Time (Bill perk)
DH – Dead Hard (David King perk)
MMR – Match Making Ranking (hidden player rating)
SBMM – Skill-Based Match Making (system that attempts to make balanced matches by matching equally skilled survivors and killers by using MMR)
NOED – Hex: No One Escapes Death (common killer perk)
P100 – Prestige 100 (a character who has been prestiged to the maximum level)
PTB – Public Test Build (version of the game on Steam where players can test out new updates before they release to the live version of the game)
STBFL – Save the Best for Last (Michael Myers perk)
If there are any terms or abbreviations that we’ve missed off this list, please note them down in the comments below. Thanks for reading!






