This one might be a bit of a deep cut for those who aren’t really into comic books, or at the very least, dark sci-fi. While many popular comics from Marvel and DC focus primarily on superheroes (with a few licensed comics sprinkled in here and there), books from other genres end up forgotten on the sidelines. Unlike the big two, 2000AD is not a major publishing name in the States – in fact, the comic is owned by a British company named Rebellion. While the book itself operates as an anthology of different ongoing stories, having spawned a series of hyper-obscure properties that are mostly familiar to only hardcore fans, the one brand that does have some mainstream name recognition is Judge Dredd.
Judge Dredd is a sci-fi supercop who patrols the streets of the draconian police state Mega City One, with the power to not only arrest, but also sentence people with on-the-spot justice and bare minimum evidence: “ten years in an isolation cube, creep!”. The Big Meg is a weird blend of a parody-utopia and a genuine dystopia, where the shiny dream of the far future meets a post-apocalyptic hellscape. The city is endlessly riddled with terrifying crime waves, horrible catastrophes, and totalitarian law enforcement, but is also often depicted as a post-scarcity society with endless leisure time and no need for most people to work.
Dredd constantly rides the line between hero and villain as the ultimate embodiment of lawful-neutral. Often, he’ll have to enforce ridiculous and unjust laws, such as an ordinance against ‘excessive joy in a public place’, but despite that, he ultimately cares about preserving life and standing up to corruption wherever possible. It takes complex writing to portray a main character who has canonically killed hundreds of millions of people, yet who still comes across as somewhat heroic, at least within the context of the setting.
Most general audiences know Judge Dredd either from the cheesy 90s movie, or the cult classic (and significantly better film) Dredd 3D, which was released in 2012. While the first film may have leaned into ridiculous action movie nonsense, anyone familiar with Dredd 3D’s version of the character will be expecting a lot more of a realistic, grounded dystopia than what’s actually canon to the comics. Regular readers of 2000AD wouldn’t bat an eye at the inclusion of sentient robots, countless alien races, and absolutely tons of supernatural horror. Cryptids, the spirit world, and the undead actually account for a significant portion of Dredd-verse spinoffs.
The killer suggestion in this article is not Old Stoney Face himself however, but instead his number one nemesis, his longest recurring villain, and the Joker to his Batman: Judge Death. Death is a supernatural entity from another dimension called Deadworld, and the leader of the Dark Judges. The man who would become Death took a job as a Judge in order to torture and murder people without consequences, and after rising to a position of power, made the decision to outlaw life. His reasoning was that if dead people cannot commit crime, then living must be made illegal, and the new law was enforced with terrifying efficiency. Death exterminated all life on Earth along with his fellow Dark Judges, before attaining supernatural powers and continuing his mission to wipe out all life in every universe.
Image From 2000AD comics/Judge Dredd
Eventually they found their way into Dredd’s dimension, where the Dark Judges Death, Mortis, Fire, and Fear would frequently attempt to bring ‘justice’ to the sinners of Mega City One. Death exists to mock everything that Dredd stands for, as well as serving as a dark mirror to the Justice Department. Throughout the comic’s history, Death and his allies often find themselves in conflict with both Dredd, as well as many of his colleagues in the Psi division.
So, I’m sure it’s fairly obvious why an undead, psychopathic, genocidal lich makes an ideal killer for Dead by Daylight, but how exactly would he function in the game, and who would he face off against? Before we get into it, I’d like to add my usual disclaimer – as always, any ideas for gameplay or theming in this article are free for Behaviour to use in Dead by Daylight. Please do not worry about these ideas being my intellectual property, this is me saying in writing that you may go nuts. Just please put this killer in the game!
Judge Death is the perfect killer for the Dreddverse franchise as he is firmly a horror villain, as well as incomprehensibly evil and in love with violent murder. He’s also functionally immortal – even if he is ‘killed’, all that will mean is that his body is destroyed, and it would be a small matter of possessing another for him to be back at full strength. This type of evil is exactly the kind that the entity would want to scoop up, and integrating the lore of DBD, where The Entity corrupts various worlds in order to harvest killers from them, fits perfectly with the story of Deadworld.
While Judge Dredd himself can be a brutal and very dangerous opponent, he would always rather arrest someone and sentence them to life in prison before simply executing them. Death on the other hand would relish in killing, seeing The Entity’s endless death loop of reviving survivors as both an insult and a challenge. All the sinners must be purged from this new realm, no matter the cost.
Judge Death is typically unarmed, using his own Supernatural strength and abilities to kill his opponents. Much like Dracula from the Castlevania chapter, The Dark Judge would use his long, razor-sharp fingers to slash survivors directly to cause injury. Given his withered, rotting, lich-like appearance, this allows for a pretty gruesome-looking main weapon when chasing down survivors in-game.
Choosing a killer power for Judge Death is actually a little difficult, as while most of the Dark Judges have a specific themed power, that is not so much true for Death himself. He does have many powerful abilities, but compared to the necrosis rot delivered by Judge Mortis, the flames of Judge Fire, or the heart-attack inducing terror of Judge Fear, Death’s gimmick of just… killing people seems less specific in comparison.
Because of this, there are a few different approaches the devs could take for his killer power. The first of these would be a multi-killer. We’ve seen these more and more in recent chapters, namely the D&D and Castlevania chapters, which introduced the Lich and Dark Lord. Unlike most killers who have been introduced throughout the game’s history, they don’t just have one or two killer powers; they have about five.
For example, Dracula can use flames, but also be a bat, and also teleport as a bat, and be undetectable as a bat, and become a dog, and then bound towards survivors as a dog, and fast window vault as a dog, etc, etc, 365. Similarly, Death could be given a number of powers to represent all four Dark Judges working together. Judge Fire could use a flame attack similar to Dracula’s Pillars of Flame, Fear could make people scream similar to The Doctor’s Static Blast, Mortis could introduce a necrosis rot similar to Plague, and Death could deliver punishing insta-downs like Myers.
This approach would ensure representation of all the Dark Judge’s abilities, whilst avoiding the issue of having to add more than one new killer, as I can see how introducing four at once from a single IP would be problematic, to say the least. However, while this multi-power idea could work in theory, I’m loath to suggest it because honestly, I don’t play well with these kinds of killers. I just recently started playing with Dracula, and I’m terrible with him. He simply has too many powers, and I end up overwhelmed with choice, not knowing which buffet item to stuff into my mouth next. Switching between all of them starts to become confusing, and taking even a split second to think about what combination of keys I need to press just to turn into a dog is a moment of confusion that could cost me the chase.
As someone who has wanted a generic Dracula (Castlevania or not) in the game for a long time, I think it was really disappointing that his killer power is not at all compatible with my playstyle, and I wouldn’t want the same to happen with Death. That’s why I would favour a power that would forego some of the more unique abilities of the other Dark Judges, and make a simple, back-to-basics killer with a small selection of potent abilities to make Death competitive.
For the main part of his killer power, I would take advantage of the spiritual/ghostly nature of Judge Death and create a loop-breaking killer that can phase through walls. His power would be similar to the Nurse in some respects, but rather than being able to blink across long distances, he would be able to pass through solid scenery walls as if they were a regular window vault, and pass through thicker looping obstacles at the speed of a survivor’s slow pallet vault. While this makes it somewhat easier for him to break up looping areas and make them functionally useless, the relatively slow speed of passing through these objects offsets the overpowered nature of this ability.
The second part of his power I’d include would be the addition of his two sidekicks, Nausea and Phobia. These are two Dark Judges who are not part of the core four, but are close allies of the Dark Judges whose abilities are more firmly planted in the spiritual; they have no bodies and cannot be damaged. In practice, they could work somewhat like The Nemesis’ zombies, roaming the map attacking survivors or inflicting them with debuffs like deafened, blind, or any number of other status effects if they enter a certain metre radius. The pair are unable to be swatted away by pallet drops, meaning the survivors are forced to suck it up and deal with them, but The Killer not having their aura highlit at all times offsets that added strength over the Nemesis’ Zombies.
Ideally, I’d like to do something with possession, as Death possessing the body of humans is a core part of his powerset, but I can’t think of a way for this to work that wouldn’t be unreasonably enraging to the survivor players. In theory, I really like the idea that once someone is moried in-game, their corpse could be possessed and used against their teammates. But, most killers aren’t taking a mori addon every game, and giving him a native mori ability like Onryo or Executioner would be just another OP ability to add to his power.
So, rather than having a large part of his ability revolve around mories, possession could be implemented as just a fun little extra that doesn’t make any real gameplay difference. If a character is moried before the end of the match, it would be really cool to integrate their model into Death’s design, creating a visual of the fallen survivor chasing after their comrades with Death’s ghostly spirit hovering above it. This allows us to use the possession concept without mories being necessary to use the killer’s strongest power.
As a vastly supernatural, interdimensional being, Death’s abilities are varied and wide. These perks reflect not only his nature as a brutal and evil murderer, but also his astute psychic/supernatural abilities.
Judge Death, in his pursuit of a world without crime, hates life, able to sense and sniff out those who sin the most. To represent how he’s hyper aware of those most in need of judgement, this perk would allow him to see the aura of recently healed survivors for 2/4/6 seconds.
This is different from Nurse’s calling, as this new perk lets you see the aura of someone who just finished being healed anywhere on the map, rather than only while the heal is being performed but only nearby. The increased range is offset by the fact that it’s already too late to intervene and prevent the heal, but it’s still a good way to get back on the trail of survivors who are forming a heal circle miles away from the remaining gens.
This perk represents the Dark Judge’s love of killing and his supernatural ability to enforce his laws on a mass scale. While the hex totem is active, the rate at which dying survivors bleed out is increased by 5/10/15%.
This could work well on slugging builds, and in those situations where a dying survivor is the last in the trial and the hatch has closed, but they’ve slithered off somewhere and disappeared, causing you to just tab out and scroll Facebook while you wait for their inevitable bleed out. However, since leaving survivors to die without hooking is considered toxic and earns you no bloodpoints, there may be issues with this perk encouraging bad behaviour in-game.
Dead by Daylight recently introduced a new game mechanic in which you may mori the last survivor in the match when they’re downed as a little well-done treat. This fits right in with the Dark Judge, who would be unlikely to hand the job of dispensing justice to a higher power like the entity.
This perk allows the Dark Judge to mori the last 2/3/4 survivors in the match, as long as all survivors present are in the dying state. That way, if a team of failed rescue sweats ended up in a four slug with plenty of hook states left, the Dark Judge could just get to moring the lot of them, rather than dragging each of them individually to a hook.
While powerful, this can easily be countered with perks like Unbreakable, No Mither, or Boon: Exponential, which would deactivate Final Judgement the second at least one survivor is back on their feet. This perk would reward crafty killers who are able to pull off a successful slug, and provide some solid rage fuel for the survivors in the post-game chat.
While I don’t have gameplay mechanics for every single idea here, what I do have is a number of suggestions for thematic items that relate to the killer. As addons are usually themed around personal items that are associated with the killer, this is an opportunity for fun fan service for the true Dredd-Heads in the audience.
The first is his iconic Judge Death Shield. All Judges, dark or otherwise, wear shield-shaped badges on their chest, usually engraved with their name and a symbol that matches their department, and Death’s is particularly iconic. A grim, cartoony skull with two long teeth and the name ‘Death’ carved across the badge, this design would make for a perfect iridescent addon.
Another great suggestion for an iridescent addon would be a bucket of dead fluids, the supernaturally charged liquid used to resurrect a corpse as a Dark Judge. This potent green slime has been used in many an evil ritual as mass murderers seek to ascend and join the ranks of the supernatural butchers they so admire.
The next item should be something relating to Boing. This is a pink, rubber-like substance which was used in illegal extreme sports events throughout Mega City One at the time of Death’s first encounter with Dredd. It was discovered that his spirit was unable to pass through the thick and bouncy substance, and, with his soul trapped in the mind of Psi Judge Anderson, he was entombed in a big pink bubble and placed in a glass coffin, before eventually being freed by cultists. A formidable formula to foil his fiendish felonies indeed.
Mechanically, many of the lower-level addons would govern powers relating to Nausea and Phobia, increasing the range at which they can affect survivors, what status effects they can inflict, and how fast they move. One iridescent addon could allow Judge Death to pass through walls at the speed of a fast window vault, and looping obstacles at the speed of a survivor fast pallet vault. Overpowered, but Iri addons are usually a bit of an OP ‘up yours’ to the survivor team on any killer, which is kinda the whole point of taking them.
This is an easy one, as Judge Death is known for one particularly iconic kill – reaching into the chest of his victim using his phasing powers and crushing their heart with his bare hand. For the sake of the animation, he can rip it from their chest and crush it in front of the survivor’s shocked face, before possessing them through their face and puppeteering their corpse in a dance macabre.
The options for Judge Death’s cosmetics are truly endless. The first place I would start would be with the other Dark Judges. Much like how Pinhead was given skins for some of the other Cenobites from the original Hellraiser movie, A skin that makes Death look like the Judges Fear, Fire, and Mortis would be an easy call. While his powers would remain the same, it would still allow for the other core Dark Judges to make an appearance in the game.
Source: https://judgedredd.fandom.com/wiki/Dark_Judges
For the DC fans in the audience, it’s worth considering that the Judge Dredd Vs Batman comic is still canon to the Dreddverse, and therefore, so is Judge Joker. Yep, I’m serious. During an invasion of the Dark Judges into the DC universe, Joker joined their ranks to wreak laughter-themed havoc on Gotham City. Behavior would probably need the extra sign-off from DC to actually put this in the game, but it still packs a pretty damn iconic punch.
Source: https://everydayislikewednesday.blogspot.com/2014/09/the-batmanjudge-dredd-collection-part-4.html
The decades of Judge Dredd comics provide further options for more obscure Dark Judges which would be a real deep cut for 2000AD fans, and serve as unique skins. As a comic with forty years of uninterrupted, unrebooted and unretconned continuity, there is plenty of source material to draw ideas from. Some that instantly spring to mind are Judge Whisper, a tree and nature-themed Dark Judge, as well as Judge Rosco, a heroic ‘Light Judge’ with the power of holy blue flames. There are plenty more where they came from, as the (entirely undead) population of Deadworld has started to tick back up over the years.
A further source for cosmetics can be taking inspiration from the various art styles applied to Death and his companions over the years. Usually, they are portrayed with very specific designs – even as ghosts, they have real uniforms that follow the logic of actual clothes; metal helmets, leather jackets, and real bone detailing. Their skin, while green and rotted, is recognisable as solid humanoid flesh. However, the art style in some Dark Judge storylines portrays their designs as a lot more abstract, with scant clothing made of an unclear material, ‘helmets’ that might just be their real heads, and a generally more ‘cosmic horror’ design, which could definitely be included in-game.
If the worst came to the worst and the devs really put their foot down about not wanting this to be a full chapter, a Judge Death nurse skin would be a somewhat satisfying consolation prize. But like, come on Behaviour, this killer is gold, so I kinda hope that’s only the backup-backup plan.
Judge Death is a formidable and ghostly killer who combines an incredibly metal design and awesome lore with a fun, simple, and effective power. His back-to-basics approach blends well with his addons and abilities to crush the opposition. His perks enable you to find healthy survivors, then do the best you can to hasten their demise. His oppressive phasing power is complemented by his slugging buff perks, perfect for wiping out a team of rescue sweats who simply can’t let themselves take a tactical first hook every now and then.
Probably the character with the most amount of published content from the Dreddverse after the man himself has got to be his capable colleague and occasional police partner Psi Judge Anderson. Unlike the gritty and grounded Dredd, who deals in black and white absolutes and on-the-street crime, Anderson is a Judge from the Psi division, where mutants with psychic abilities are honed into a spiritually potent force for the law. While mutants are typically exiled from Mega City One, allowances are made for psychics that can be useful to the justice department. Whilst the comics have a large array of Psi Judge characters, Anderson was the first to be depicted in a major story, and became the most commonly featured in spinoff stories over the years.
Source: https://uk.pinterest.com/pin/iimaxmarvel123ii–40673202873666266/
So, why Anderson? Why would I not want Judge Dredd to be the survivor in the Dreddverse chapter? I honestly think that he’s just too much of a fighter. The Dredd of the comics wouldn’t try to survive The Entity, he’d look it straight in the eyes and figure out a way to punch it to death. Not to say that Anderson isn’t a powerful and capable Judge, because she absolutely is, but her work usually takes place in the world of mystical spirits and psychic attacks, which takes more wits and craftiness than the direct action heroics of her colleague.
Not only is the Entity and the killers that it imprisons the exact kind of enemies that Anderson typically faces, she’s often instrumental in defeating Death in Dark Judge storylines alongside Dredd himself. Judge Death has a particularly personal vendetta against her for being the means of his imprisonment on more than one occasion, with her being arguably just as much his direct rival as Dredd himself. With witchy survivors like Mikeala and Sable already being a mainstay of Dead By Daylight lore, Anderson’s psychic abilities, quick wittedness, and familiarity with cosmic horrors make her uniquely equipped to navigate The Entity’s realm.
Also, while she has played a role in ‘defeating’ the Dark Judges on a number of occasions, their undead status means that they can’t truly be killed, only hindered or contained temporarily. In my opinion, this fits more with how the survivors don’t really kill or ‘defeat’ the killers as such, just escape their grasp to stay safe another day.
As a prolific user of psychic powers and survivor of entanglements with the spirit world, Judge Anderson needs appropriately powerful perks, joining the small but growing club of witches that count themselves among The Entity’s survivors. Having either a boon or an invocation among their unique perks has almost become tradition for this type of character by now, with these extra-powerful abilities becoming a real game-changer in-match.
Judge Anderson has a kind of ‘spidey sense’ derived from her ability to see into the near future, making her astutely aware of incoming dangers. This perk would allow you to place down a boon totem with a radius of 20/30/40 meters, and if the killer enters the radius while you are also inside it, you get a visual indicator (such as an arrow) showing you exactly what direction they’re in.
This could be useful if you hear their terror radius but don’t actually know where they’re coming from, for busting stealth killers like The Pig or The Ghostface, or for looping without having to look behind you to see if they’re still directly on your tail. While it’s a powerful effect, it’s tied to the small number of totems strewn about the map, offsetting the strength of the ability.
Taking her ability to sense danger to the next level, Judge Anderson is able to see directly into the near future and get glimpses of events that are to come. As the game is being played live without scripted events, there is absolutely no way for a survivor to literally see the future of where the killer will go. So while the perk may not be able to be implemented in the most literal sense, there are still creative ways to represent the survivor seeing what is to come. When this perk is equipped, 2/3/4 of The Killer’s perks are revealed to you at the start of the trial.
This would bust the endgame secrecy wide open, with the game shielding a Killer’s perk deck by default until the match is over so that sacrificed teammates in VC together can’t rat out the enemy strategy to those still in the trial. This perk would encourage people to think about their perk decks more closely, and how easily it could be countered if people were aware of it. It would also encourage more people to learn about the perks in DBD more deeply, as memorising the symbols that represent each one would be vital for using precognition effectively. Whilst a powerful perk, simple knowledge of your opponent can’t quash a great build completely, although it still allows the survivors to benefit greatly from what they’ve learned, allowing both sides to remain competitive.
One of Anderson’s all-time greatest feats was channeling the spirits of the Dark Judges’ trillions of murder victims and using the amassed psychic energy to defeat them. A great gathering of countless angry souls lashing out in a torrent of supernatural hatred and fury to beat the liches into submission. The ability to see, speak to, and channel the power of ghosts is a common ability in Psi Div, and Anderson is no exception.
For this perk, I would like to take advantage of the haunts that usually appear throughout the Dead by Daylight Halloween event each year. Whilst most recently they were a Killer asset that could damage the survivor or make them scream, I would like to see Anderson turn the tables with them.
Each time you are hooked, gain a token. You can press the active ability button to spend one token and release a haunt. Hitting the killer results in a stun similar to a pallet hit but with the visual effect of a flashbang, completely disorienting them and stopping them in their tracks. Unlike a flashbang, you can aim this attack directly at the killer, and it completely ignores Lightborn, as the effect comes from the supernatural rather than mechanical source. However, the road to generating a haunt is more punishing than generating a flashbang, which Leon creates from just making a small amount of gen progress. In this case, the maximum amount of haunts you can get in a match is significantly limited and still allows the killer to get some hooks in, offsetting how powerful they are.
These can be extremely useful in freeing a survivor from the killer’s arms, but their limited quantity and difficult aiming (hitting anything accurately with haunts is a challenge, as the Halloween event proved) means that they don’t become too game-breaking.
Anderson has less varied cosmetic choices that are uniquely hers compared to The Dark Judge, who has the obvious skin choice of all of Death’s major allies. Anderson’s design is fairly standard, as all Judges in Mega City One wear identical uniforms, and she has only a few small details that make hers unique. Namely, she chooses not to wear a helmet, setting her apart from Dredd who never removes his. This unique look, chosen to avoid restricting her psychic abilities, makes her very visually distinct from her colleague who is defined by his uniformity.
.
Source: https://judgedredd.fandom.com/wiki/Cassandra_Anderson
Also, while Judges from most departments have their last name carved into their shield, hers simply says ‘Psi’. This was probably a quirk introduced because “Anderson” is too long a name to squeeze into every comic panel, especially so in the older comics with limited print quality, but regardless, this design choice has become characteristic of her department in-universe.
One really basic cosmetic option that makes sense in-game is her hairstyle – Anderson is always blonde, and often drawn with a fringe, although she sometimes appears without it. Giving a choice between these hair styles is a small customisation option but carries a lot of significance, as the fact that her hair and face are visible at all highlights just how different she is from Dredd.
The second idea I have would be a full cosmetic change, and that’s the uniform she wears in Dredd 3D. The design in the film tones down a lot of the overtly fascistic elements of her costume, forgoing the giant solid gold eagle, ostentatious, polished shield on a chain, and large belt buckle in the colours of the American flag. Instead, it’s based a lot more on practical, realistic body armour that might be worn in an urban combat environment, and is a lot more in-keeping with the more grounded, less fantastical tone that the movie went with. While I personally love the comic uniform the most, this is one which a lot of non-comic fans of Dredd will instantly recognise, and therefore holds a lot of appeal for the general audiences.
Image from Dredd 3D / Entertainment Film Distributors
Further costume options could take inspiration from the Judges of other Mega Cities. Two of the major factions outside of the US Mega Cities are East Meg, a Soviet Union-inspired Judge-run society, and Brit-Cit, the UK-wide Mega-City whose judge uniform uses a lion motif instead of an Eagle. Seeing alternate costumes inspired by these could be really fun and cool nods to some of the other major areas of the larger Dreddverse setting.
With many obscure factions cropping up over the comic’s 40 year run, and basically every country on earth having a judge system, there are deep cut costume options available for places as far flung as Australia, The Moon, and even a reclusive African nation where everyone wears a purple squid-like parasite on their head at all times. The possibilities are endless.
As much as Anderson generally has her helmet off, I think having an optional helmet for each costume probably makes more sense just to complete the look and appeal to fans who want the generic judge outfit to be a game cosmetic. Hell, maybe one of the male survivors could get a full Dredd uniform cosmetic, if they don’t decide to just make him one of the full conversion alt-skins for Anderson, much like Soma Cruz is for Trevor. I would also love to see a Judge Giant skin for Adam Francis, as he was one of my favourite supporting characters when reading through the early days of JD’s comics.
Source: https://comicvine.gamespot.com/judge-giant-sr/4005-53960/
An often overlooked cosmetic in DBD is the charm, for which I have a few ideas for. First is the shield design used as a Judge’s name badge. As the charms are attached to a survivor’s hip by a chain, much like they are to a judge’s chest, it’s really the perfect match. Obviously a Psi badge is the most important for Anderson’s character, but I think a Dredd Badge, the badges of the Dark Judges, and perhaps of other major supporting cast characters would be very welcome. A charm of the classic Judge helmet and the helmets of the Dark Judges would also be really cool.
Also, since he’s a small and cute little mascot, I’d like to see a charm depicting one of my favourite obscure characters, Deputy Chief Judge Fish. Yes, this was a real character who really did serve as the Deputy Chief Judge of Mega City One for a time. It’s a long story. But like, look at the little guy! Who wouldn’t want a charm of him in DBD?
Source: https://britishcomics.fandom.com/wiki/Judge_Fish
Judge Anderson is a smart, strong, and capable survivor, able to harness her potent psychic powers to aid fellow survivors in the fight against the Dark Judge. Her perks focus on harm prevention – drawing from her job protecting the citizens of Mega City One, she uses her powers to stop evil in its tracks, before innocent people get hurt. With a loadout that will have everyone equipped to face the killer with the best intel and then take the fight directly to them in the spirit world, Anderson is a tough cookie you don’t want to mess with.
In Mega City One, the Judges are the law, but even outside its borders, they seek to bring law to the lawless. Be it in the radioactive wasteland of the Cursed Earth or the terrifying gloom of The Entity’s Realm, Anderson will never give up the fight against the Dark Judges. She’s pursued them across dimensions to deal the killing blow before, and there’s nothing to indicate she wouldn’t be willing to dive into the Entity’s Realm to do the same again.
As a huge Judge Dredd fan, the Dark Judges have been on my killer wishlist for literal years, and with the variety of source material that Dead by Daylight has been pulling from over the years, I’m still keeping my fingers crossed. It’s worth noting that Rebellion, the company that currently owns the rights to 2000AD, is primarily a video game studio (Sniper Elite, Atomfall), so I don’t think it’s too much of a stretch to imagine a game like Dead by Daylight being on their radar.
In fact, Call of Duty has previously had a Judge Dredd cosmetic in the game, and they even went with the comic character design over the movie one, which impressed me greatly. The fact that not only does Rebellion know video games, but they’ve proven themselves willing to use their IP in DLC and cosmetics over the years makes me very hopeful that Judge Death may be coming to sentence the occupants of the Entity’s Realm one day. Remember – the crime is life… the sentence is death!
Source: https://screenrant.com/warzone-cod-unlock-judge-dredd-guide/